Which Of The Following Approaches Is In Line With Agile Principle To Handle Architecture And Design


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    Which Of The Following Approaches Is In Line With Agile Principle To Handle Architecture And Design

    There’s no question that architecture and design are two of the most important aspects of any business. Not only do they contribute to the overall aesthetics of a company, but they also play an important role in how users interact with a product or service. However, when it comes to agile development—one of the key tenets of the agile principle—architecture and design can be difficult to handle. In this blog post, we will explore which approach is in line with the agile principle and how you can ensure that your architecture and design are handled effectively.

    Waterfall Method

    The waterfall method is an approach to architecture and design that involves a sequential, step-by-step process. In this method, the designer first creates a design blueprint, or system diagram, which details the structure of the application. Then, he or she creates detailed designs for each component of the system. Finally, the designer tests each component in isolation before testing it together as a whole.

    The waterfall method is often used when the application requires lots of detailed design work upfront. However, it can also be time-consuming and difficult to change once a project has begun. Additionally, the waterfall method is not always conducive to agile development processes because it can take a long time to create detailed designs and test them thoroughly.

    Agile Scrum Method

    One of the most commonly used agile methodologies is Scrum. Scrum is a process that resembles a game in many ways, with teams making frequent and quick iterations to deliver working products. This article will outline some key points about the Agile Scrum Method, including what it is, how it works, and some common challenges faced when using it.

    What Is Agile Scrum?

    The Agile Scrum Method is an iterative delivery methodology that encourages collaboration between team members to produce high-quality products in a short amount of time. It follows five main principles: customer collaboration, continuous learning, flow of work, automated testing and feedback, and self-organizing teams. These principles are based on the experience and findings from Lean Principles and Toyota Production Systems (TPS).

    How Does Agile Scrum Work?

    Each team member works on their own portion of the project at any given time. They then meet regularly as a group to discuss their progress and update each other on what they’ve completed. The goal is for these regular meetings to be as productive as possible so that everyone can move forward while taking into account everyone else’s work. When working on new features or changes, teams typically try out various options over a period of several days or weeks before settling on something that meets their overall goals. Once an option has been decided upon, it’s then automated so that it can be repeated more easily.

    Common Challenges Faced When Using Agile Scrum

    There are a few common challenges that teams face when using the Agile Scrum Method. The first is that it can be difficult to get everyone on the same page since each team member is working on their own portion of the project. The second is that it can be difficult to keep track of all the changes that are being made so that they can be automated. And finally, it can be difficult to determine how long it will take to complete a particular task given the current state of the project.

    Rapid Development Method

    Rapid Development Methodologies are a type of Agile methodology which is used to handle architecture and design. Rapid Development Methodologies use iterations, which means that the team works on a product in short bursts and then reviews the results. This makes it possible to move quickly from idea to product.

    One of the most common Rapid Development Methodologies is Scrum. Scrum is a three-phase process which begins with planning, done during the conceptual phase; executing, during the development phase; and monitoring and managing, during the maintenance phase. The key points of each phase are as follows:

    Planning: The team establishes what they want to achieve and creates a roadmap for doing so.
    Executing: The team completes their work according to their roadmap and tests their products to see how they perform.
    Monitoring and Managing: The team reviews their progress regularly and makes necessary changes to ensure that their products meet customer expectations.

    Unified Modeling Language (UML)

    Unified Modeling Language (UML) is a graphical notation for expressing the structure and behavior of systems, applications, and other multimedia artifacts. UML can be used as a design tool or an architecture description language.

    There are three fundamental ways to use UML: as a design tool, an architecture description language, or a process model. As a design tool, UML can be used to create high-level models of systems and their components. As an architecture description language, UML can be used to describe the structure and behavior of systems, applications, and other multimedia artifacts. As a process model, UML can be used to diagram the steps involved in creating or using a system.

    Object-Oriented Analysis and Design (OOD)

    Object-oriented analysis and design (OOD) is a software development approach that emphasizes the use of modularity, abstraction, and cohesion to create scalable, ehanced software systems. The overarching goal of OOD is to facilitate the creation of maintainable code by separating the system into discrete components that can be independently changed and tested. In order to achieve this goal, OOD developers often utilize a variety of modularity techniques, including object-oriented design patterns, class libraries, and inheritance.

    One of the most common benefits associated with using OOD techniques is that it can help improve the overall quality of a software system. By modularizing code and isolating different parts of the system from each other, it becomes much easier to detect and correct errors. Additionally, by relying on abstractions such as classes and interfaces, developers are able to write more reusable codebase Which allows them to build more complex applications without having to resort to spaghetti coding or duplicating functionality.

    Despite these benefits, OOD is not without its challenges. One of the major issues confronting OOD developers is how best to handle architecture and design decisions. As systems become increasingly complex, it becomes increasingly difficult to implement cleanly divorced layers that facilitate easy unit testing. In addition, many times legacy codebases must be integrated with newer OOD frameworks which can lead to problems with compatibility or integration. Ultimately, resolving theseissues often requires considerable trial-and-error experimentation which typically leadsto improved productivity over the long term.

    Behavior-Driven Development (BDD)

    Behavior-driven development (BDD) is a software development methodology based on the empirical observation that change in software behavior is a better predictor of success than changes in code. BDD helps developers to specify, collaborate on, and test their applications using simple behavioral descriptions that are written in natural language.

    The key to successful BDD implementation is having a well-defined product domain and a working model of how users will interact with the application. The first step in developing a BDD model is defining the business features of the application. Once this information is available, it can be used to create specific user stories that describe how different user groups will use the application.

    Once all the user stories have been written, they need to be tested. A common approach used during testing is called acceptance testing. This process involves executing each of the user stories against an appropriate unit or integration test suite. If all tests pass, then the story can be considered complete and moved onto the next stage of development.

    Overall, BDD provides a lightweight framework for specifying application requirements and facilitating collaboration between developers and testers across multiple teams. Its key benefits include:

    Reduced development time

    Easier specification of requirements

    Faster development and testing of applications

    Improved understanding of users’ needs


    In order to identify the most effective agile approach for handling architecture and design, it is important to understand what agile is and how it differs from traditional methods. First introduced in the early 1990s, agile methodology stresses a collaboration between developers, testers, and customers. This approach relies on continuous feedback loops that allow teams to rapidly adapt designs as they are tested in real-world scenarios. As an agile practitioner myself, I have found that this type of collaboration leads to better outcomes than traditional approaches where designers work independently from the rest of the team.


    🤔 Planning ahead, but being flexible in terms of architecture and design, is an important part of agile development. Agile principles provide a framework for teams to address the various architectural and design challenges that may arise during development.

    When it comes to making decisions about architecture and design, there are several approaches that can be taken. Each of these approaches is in line with the agile principles and can help teams address the various challenges they may face.

    1. Incremental Design & Architecture: This approach focuses on creating small and incremental changes in the design and architecture, instead of making large changes all at once. This allows teams to be agile and respond quickly to feedback or changes in requirements.

    2. Fast Iterations: This approach involves making quick changes to the design and architecture, with the goal of getting feedback quickly and making improvements quickly. This approach allows teams to quickly learn from their mistakes and iterate quickly.

    3. Automating Design & Architecture: This approach involves using automated tools to help with architecture and design. Automation can help teams reduce the amount of manual work they need to do, helping them be more agile and respond quickly to changes.

    4. Reusable Components: Reusable components are pieces of code that can be reused across projects. This approach helps teams save time and effort by not having to create the same code over and over again. It can also help teams be more agile and respond quickly to changes.

    These are just a few of the approaches that are in line with agile principles for addressing architecture and design. No matter which approach teams take, the goal should be to create a system that is easy to change and maintain. This will help teams respond quickly to changes and be more agile. 🤝


    The Agile approach to software development has been widely adopted by many organizations. It is an iterative methodology that focuses on collaboration, customer feedback, and adaptability. As such, Agile principles are well-suited to the design and architecture of software projects. But which of the following approaches is in line with Agile principle to handle architecture and design?

    One key part of the Agile principle is that it emphasizes frequent communication between stakeholders in a project. This includes developers, designers, architects and other involved parties who have a role in designing the system’s architecture. A successful Agile strategy must ensure that all stakeholders have clear expectations for what each member contributes to achieve the desired design outcomes.

    Another important aspect of an agile approach to handling architecture and design is having clearly defined goals from the beginning of a project.


    👋 Hi friends!

    Today we’re talking about the best approaches to handle architecture and design in line with agile principles. Agile is a software development methodology that focuses on collaboration, customer feedback, and rapid delivery. It’s a great way to tackle complex projects and keep teams focused on producing quality results.

    But when it comes to architecture and design, there are several approaches that can be taken to achieve success. So let’s dive in!

    The first approach is to use an incremental approach. This means that design and architecture are created in small chunks, allowing for rapid iteration and feedback from customers along the way. This approach allows for rapid prototyping, which can help teams figure out what works and what doesn’t.

    The second approach is to use an evolutionary approach. This means that design and architecture evolve over time as requirements and customer feedback are taken into account. This allows for flexibility, as teams can adapt and evolve the design and architecture as needed to meet customer needs.

    The third approach is to use a Big Bang approach. This means that all design and architecture are created upfront, and then iterated and improved on as the project progresses. This approach is best suited for projects that have a well-defined scope.

    No matter which approach you use, the key is to keep the customer in mind. Make sure they’re involved in the process and that their feedback is taken into account. This will help ensure that the end product meets their needs and expectations.

    Thanks for reading! 🤓

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